Unity’s Entity-Component-System is mighty powerful allowing you to dramatically increase the number of game objects in a scene without sacrificing on performance. How it all works though to the everyday Unity developer can tend to look like magic. The entire paradigm is completely different to the usual procedural or object orientated approach
In this course ECS and DOTS will be demystified and you will learn how to optimise your games and game objects to use this new programming technique with many hands-on and step-by-step tutorials.
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