The creation of beautiful virtual terrains isn’t just the domain of the artist but also of the programmer. What if you could use your programming skills in C# to manipulate a mesh to create realistic landscapes using algorithms developed by researchers studying landscape formation and erosion?
Learn how to program and work with: Voronoi Tessellation, Midpoint Displacement, Perlin Noise, Splat Maps, Trees and Vegetation, Clouds, Weather, Erosion, and water.
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