A fundamental understanding of mathematics is critical in every occupation and nowhere is it more important than in games development. In this course you will build your own C# classes to work with the geometrical constructs of 2D and 3D space that will develop your understanding of positioning and moving game objects. In short you will be build your own maths library to replicate Unity’s Vector2, Vector3 and Matrix4x4 and some Mathf methods.
Learn how to program and work with: 2D and 3D Space, Points, Vectors, Matrices, Mapping from one coordinate system to another, Positioning Objects, Navigation ,Angles and Interpolation.
Course Instructor
Single Payment
Get lifetime access to the video content, code and exercises for this single course.
Payment Plan
Get full life-time access to the videos and resources of this course with 3 easy payments.
Patreon Support
Support Holistic3D on Patreon to access this course for free.